Wolf and Sheep
Five old hunting games on one board: wolf and sheep, fox and geese, tigers and goats, asalto, vulture and crows. A Trail of forty camps, fifty puzzles, a daily hunt and two players on one screen.
A board, a set of pieces and someone across the table: play board games in your browser on a phone or a computer. Nothing to install, and a friend can join with a room code or sit down next to you.
Five old hunting games on one board: wolf and sheep, fox and geese, tigers and goats, asalto, vulture and crows. A Trail of forty camps, fifty puzzles, a daily hunt and two players on one screen.
The old yard game of flicking checkers: pull a checker back, let go and knock the rivals off the board. A campaign of forty battles across eight places, forty puzzles, five rival levels and two players on one screen.
Nine rule sets in one game: Russian, international, giveaway, English, Towers, Wolf and Sheep, Corners and more. Eighty puzzles, a school of ten lessons, a courtyard tournament and online play with a friend.
Classic tic-tac-toe and eight of its relatives: vanishing marks, five in a row, ultimate, misère, wild, Order and Chaos, Notakto and Cube Slide. Three computer levels, a 25-round tournament and online play with a friend.
The battleship game from the school notebook, drawn as an old sea chart. Engraved ships of five classes, weather, a campaign of five battles and online play against a real opponent.
Card games turn on a hidden hand, a trump suit and the order of tricks. Puzzles are mostly a solo business: find, merge, work it out. A board game sits between them. There is a board with pieces, players take turns, and the opponent is right there. More often the result comes from how you read the position and which moves you keep for later, not from a lucky deal.
That is why board games fit a short break: a round of checkers or tic-tac-toe takes five to fifteen minutes, the rules make sense on the first screen, and the board fits on a phone screen.
Checkers: Towers has nine rule sets, from Russian and international checkers to giveaway and the stacked Towers. There are eighty puzzles where you find the winning move, a school of ten lessons and a courtyard tournament with twelve neighbours.
Naval Battle: the Admiral's Chart is the paper game you remember: a fleet of ten ships, a board of 8x8, 10x10 or 12x12, three bot levels and a campaign of five battles with weather.
Tic-Tac-Toe: Nine Games is the classic plus eight relatives: vanishing marks, five in a row, nine boards, misère, Order and Chaos, Notakto and Cubes. The computer plays at three levels, and the tournament runs for twenty-five rounds.
Two more board games here: Wolf and Sheep, with five old hunting games on one board, a trail of forty stops and fifty puzzles, and Chapaevka, where you flick checkers through a campaign of forty battles against five opponent levels.
In checkers and tic-tac-toe you invite a friend into a room: the game shows a code, a link and a QR code, and your friend opens them in their own browser. Both games also have a mode for two on one screen. Wolf and Sheep and Chapaevka are built for two people sharing one device.
Naval Battle has an Online screen: find a random opponent or invite a friend into a room with a six-character code. Both fleets are placed by lot, and if no random opponent turns up, a bot takes the seat.
You only sign in to buy extras or move your progress between devices. To sit down and play, just open a game and invite a friend.
New to a game? Start with the rules, so the first round does not end in an argument about who moves where.
Two player browser games for friends and couples: checkers, giveaway, Towers, battleship and tic tac toe, plus how to invite someone to a room.
November 3, 2026 · 6 min read
Checkers or chess: how the rules, learning curve, game length and depth compare, and which one to start with as a beginner or with a friend online.
November 3, 2026 · 6 min read
Board games for two online: checkers, battleship and tic tac toe in a browser. Rules, friend rooms, bots, and the honest limits of each game.
November 3, 2026 · 6 min read
Checkers rules in plain steps: setup, moving, forced jumps, kings, how to win and when it is a draw. Plus how Russian checkers differ from the English game.
How to play checkers better: opening principles, forks, sacrifices, breakthroughs, pins and king hunts, plus a training plan built on 80 puzzles.
Brazilian, international, Russian, English and giveaway checkers compared: board size, how men and kings move, forced captures, plus corners and towers.
How to play Battleship: the 10x10 grid, ship sizes, how to place a fleet, taking turns, hits and sinking. Plus how it differs from the Russian version with ten ships.
How to play Battleship with pen and paper: draw the grid, place your ships, call shots and keep score. Includes a free printable Battleship grid for A4 and Letter.
How to win at Battleship more often: the parity search, hunting a wounded ship, the probability map, the endgame with one-square ships and fleet placement.
No. Every game in this collection opens in a browser on a phone or a computer, and progress saves on its own.
Checkers, tic-tac-toe, Wolf and Sheep and Chapaevka have a mode for two on one screen. Naval Battle is played online.
Checkers and tic-tac-toe give you a room with a code, a link and a QR code. Naval Battle gives you a six-character room code, or you can search for a random opponent.
Against the computer at the first level: checkers has a school of ten lessons, tic-tac-toe a practice game, and Naval Battle three bot levels.