Free Lands
Start a new life in Meadow Haven: pick a role and a craft, set up your home and explore twelve regions. Expeditions bring turn-based fights, camps and bosses, solo with companions or with a party of friends.
Classic tic-tac-toe and eight of its relatives: vanishing marks, five in a row, ultimate, misère, wild, Order and Chaos, Notakto and Cube Slide. Three computer levels, a 25-round tournament and online play with a friend.
Three in a row on a 3 by 3 board. The master computer never loses: the best you can do against it is a draw.
Each side has no more than three marks on the board: a fourth one erases the oldest. The mark that will vanish next is drawn faded.
An 11 by 11 board where you need five marks in a row. Games run long: watch your opponent's threes and fours, because an open four can no longer be blocked.
One big board made of nine small ones. The cell you pick inside a small board sends your opponent to that small board. Win three small boards in a row to win the game.
The rule turned upside down: whoever first gets three of their own marks in a row loses. You win when your opponent runs out of safe cells.
On each move you choose the mark yourself, X or O. Whoever completes three identical marks in a row with their move wins, no matter who placed them.
A 6 by 6 board where both players place either mark. Order tries to get five in a row, Chaos gets in the way until the board fills up. There are no draws.
Three 3 by 3 boards and one shared mark, X. Three in a row kills a board, and whoever kills the last live board loses.
A 5 by 5 board made of cubes. Take a cube from the edge, put your mark on it and push it in from either end of its row: the others shift along. You need five of your marks in a line.
The computer at three levels: the beginner makes mistakes, the amateur sees threats, the master plays for real. Two players on one screen. Online with a live person: search for an opponent in the game you picked, or open a room for a friend. The room window shows a large code, a link and a QR code, so your friend joins in a couple of taps. Each move has a thirty-second limit.
A tournament of two seasons and twenty-five rounds: each round is a match against one opponent, a loss carries no penalty, and you can try again right away. Rounds unlock themes, six in all: notebook, chalkboard, neon, wood, candy and space.
Besides the tournament there are twenty-seven knockout cups: three games in a row in each mode, bronze against the beginner, silver against the amateur, gold against the master. One daily game for everyone, a daily streak that earns hints, and medals for achievements. A practice game explains the rules in a couple of minutes. A best-move hint is available in games against the computer and in two-player games.
Mouse, touch or keyboard: the arrow keys move the selection across cells, Enter places a mark. On the small cells of a phone screen, the first tap shows the mark and the second places it, so a slip of the finger doesn't cost you a move. Russian and English, and the sound can be turned off.
No. It opens in the browser on a phone, tablet or computer.
Yes. The tournament, themes and stats are stored in your browser. If you sign in on the site, they are saved to your profile and open on another device too.
Yes, in three ways: on one screen, with a room code, or by searching for an opponent. The room window has a QR code: your friend points a camera at it and takes a seat. Games against a live person have no hints.
The game is free, and there are no ads on the studio site. The shop has one optional purchase, Remove ads: it is one-time, with no subscriptions and no automatic charges.
Start a new life in Meadow Haven: pick a role and a craft, set up your home and explore twelve regions. Expeditions bring turn-based fights, camps and bosses, solo with companions or with a party of friends.
Nine rule sets in one game: Russian, international, giveaway, English, Towers, Wolf and Sheep, Corners and more. Eighty puzzles, a school of ten lessons, a courtyard tournament and online play with a friend.
Merge ingredients, fill your neighbours’ orders and bring a small bakery back to life. Choose furniture, decorate the rooms and unlock new recipes at your own pace.
Hidden objects among everyday Russian things: a dacha attic, a communal kitchen, a station buffet and a watchmaker’s desk. Twenty-four rooms, six ways to search and a collection of finds you won’t complete in one sitting.
The battleship game from the school notebook, drawn as an old sea chart. Engraved ships of five classes, weather, a campaign of five battles and online play against a real opponent.
Throw-in Durak against bots plus an adventure mode: a chain of matches with a shop between them, full of artifacts that change the rules. A mentor suggests a move and explains why.
The Thousand card game for three, with the widow, marriages and the barrel, plus a journey with talismans that change the rules. The rules are right inside the game: not everyone knows Thousand.