Durak: The Journey
Throw-in Durak against bots plus an adventure mode: a chain of matches with a shop between them, full of artifacts that change the rules. A mentor suggests a move and explains why.
A deck, a trump suit, a trick: play cards right in your browser, on a phone or a computer. There is nothing to install, and you only sign in to buy extras or move your progress to another device.
Throw-in Durak against bots plus an adventure mode: a chain of matches with a shop between them, full of artifacts that change the rules. A mentor suggests a move and explains why.
The Thousand card game for three, with the widow, marriages and the barrel, plus a journey with talismans that change the rules. The rules are right inside the game: not everyone knows Thousand.
Durak: The Journey is throw-in Durak with the usual rules and a 36-card deck. You can play a regular match against the computer or go on a journey, a chain of matches with a shop of artifacts between them. A mentor can suggest a move and explain why it is a good one.
Thousand: The Journey is built for three players, with the widow, marriages and the barrel. The rules are inside the game, because not everyone knows Thousand and the game teaches it on its own.
Right now there are two card games here. New card games from the studio will appear in this list on their own.
Both games have play with people in the menu: you can invite a friend and sit down at the same table online. The studio games that work for this are collected on the page games to play with friends online.
If you are just sitting down at the table, start with the rules of throw-in Durak and move on to tactics.
Which card games work for two, three or four players: Hearts, Spades, Durak, Thousand and more. Short rules, deck sizes and the order to learn them.
October 8, 2026 · 4 min read
Throw-in Durak rules in plain words: dealing and trump, attacking and defending, when the round is "done" and who ends up the durak. With a sample hand.
How Durak appeared, why the deck has 36 cards, where the name comes from and why it became the best known card game in Russia.
Typical Durak mistakes: spending trumps too early, taking cards too fast, leading with high cards and other habits that lose games.
How passing Durak differs from the throw-in version: how to pass an attack, what the limits are, and when passing helps or hurts.
A short glossary of Durak terms: the round, "bito", the discard pile, passing, and how the discard pile differs from cards you took.
Habits of strong players: saving trumps, counting cards from the discard pile, the last card of the deck and pressure in the endgame, with examples.
No. Both games run in the browser on phones and computers, and your progress saves on its own.
You can play for free. Purchases are optional: card backs, table colours and rule sets. What was free stays free.