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Naval Battle: the Admiral’s Chart

The battleship game from the school notebook, drawn as an old sea chart. Engraved ships of five classes, weather, a campaign of five battles and online play against a real opponent.

What it looks like

Placing the fleet on the chart
Placing the fleet on the chart
Battle: hits, sunk ships and the ship’s log
Battle: hits, sunk ships and the ship’s log
A campaign of five battles with weather
A campaign of five battles with weather

What's inside

Classic battle

The familiar rules, left untouched: a fleet of ten ships, ships can't touch each other even at the corners, and a hit means you shoot again. Pick a grid of eight, ten or twelve cells. Place the fleet yourself or leave it to the bosun with a single button.

Ships, not sticks

Each length has its own class with its own rigging: sloop, brig, frigate, galleon and ship of the line. You can see the deck planks, the guns along the sides, the superstructures and the flag at the stern. A damaged ship heels over, sits lower in the water, loses a sail and a mast, and a sunk one stays on the chart marked with its depth.

Three opponents

The Ship boy shoots at random, the Navigator fires at every other cell and finishes ships along a line, and the Admiral works out where live ships could still fit and shoots there. Pick the level in the settings.

Battle against a live person

The menu has Online: the game finds an opponent among those looking for a battle right now. Pick a grid of eight, ten or twelve cells, and both fleets are placed by lot on equal terms. If no opponent shows up for a while, a bot takes the seat, so you never wait in an empty room. If the connection drops, the game puts you back into the same battle in your place.

A five-battle journey

A chain of battles with a growing grid and weather: fog hides the far edge of the chart, a storm pushes a shot into the next cell. Wins earn trophies, and between battles a supply shop is open.

Also in the game

  • a ship's log: moves are written with a quill, letter by letter;
  • wind that shifts and blows the smoke away;
  • the sound of a quill on paper, synthesized right in the browser;
  • adjustable effects, with a calm mode for low-end phones;
  • progress is stored in your browser, and for signed-in players in their site profile too.

The rules in brief

  • Fleet. One ship of four cells, two of three, three of two and four of one. This is the standard set for a ten by ten grid.
  • Placement. Ships can't touch each other even at the corners. Rotate a ship with the R key or the right mouse button.
  • Turns. A hit means you shoot again, a miss passes the turn to your opponent.
  • Weather. In a storm a shot can drift into the next cell, in fog the far part of the chart is hidden.
  • Victory. The first to sink the whole enemy fleet wins.

Controls are the same on phone and computer: a single tap or a mouse click.

FAQ

Do I need to install the game?

No. It opens in the browser on a phone, tablet or computer.

Will my progress be saved?

Yes. Trophies, records and completed journey stages are stored in your browser. If you sign in on the site, your progress and purchases are linked to your profile and available on another device.

Can two people play online?

Yes, the menu has Online. An opponent is matched automatically, and the fleets of both sides are placed by lot. If no live opponent is found, a bot takes their seat. Battles against bots at three levels are still there too.

How much does it cost?

The game is free. Two things are sold for money: fleet livery, which has no effect on play at all, and ship's stores for the journey. The stores are the same volleys, scouting and repairs you earn for wins: buying them saves you the grind, but gives you nothing you can't get for free.

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