Free Lands
Start a new life in Meadow Haven: pick a role and a craft, set up your home and explore twelve regions. Expeditions bring turn-based fights, camps and bosses, solo with companions or with a party of friends.
The battleship game from the school notebook, drawn as an old sea chart. Engraved ships of five classes, weather, a campaign of five battles and online play against a real opponent.
The familiar rules, left untouched: a fleet of ten ships, ships can't touch each other even at the corners, and a hit means you shoot again. Pick a grid of eight, ten or twelve cells. Place the fleet yourself or leave it to the bosun with a single button.
Each length has its own class with its own rigging: sloop, brig, frigate, galleon and ship of the line. You can see the deck planks, the guns along the sides, the superstructures and the flag at the stern. A damaged ship heels over, sits lower in the water, loses a sail and a mast, and a sunk one stays on the chart marked with its depth.
The Ship boy shoots at random, the Navigator fires at every other cell and finishes ships along a line, and the Admiral works out where live ships could still fit and shoots there. Pick the level in the settings.
The menu has Online: the game finds an opponent among those looking for a battle right now. Pick a grid of eight, ten or twelve cells, and both fleets are placed by lot on equal terms. If no opponent shows up for a while, a bot takes the seat, so you never wait in an empty room. If the connection drops, the game puts you back into the same battle in your place.
A chain of battles with a growing grid and weather: fog hides the far edge of the chart, a storm pushes a shot into the next cell. Wins earn trophies, and between battles a supply shop is open.
Controls are the same on phone and computer: a single tap or a mouse click.
No. It opens in the browser on a phone, tablet or computer.
Yes. Trophies, records and completed journey stages are stored in your browser. If you sign in on the site, your progress and purchases are linked to your profile and available on another device.
Yes, the menu has Online. An opponent is matched automatically, and the fleets of both sides are placed by lot. If no live opponent is found, a bot takes their seat. Battles against bots at three levels are still there too.
The game is free. Two things are sold for money: fleet livery, which has no effect on play at all, and ship's stores for the journey. The stores are the same volleys, scouting and repairs you earn for wins: buying them saves you the grind, but gives you nothing you can't get for free.
Start a new life in Meadow Haven: pick a role and a craft, set up your home and explore twelve regions. Expeditions bring turn-based fights, camps and bosses, solo with companions or with a party of friends.
Nine rule sets in one game: Russian, international, giveaway, English, Towers, Wolf and Sheep, Corners and more. Eighty puzzles, a school of ten lessons, a courtyard tournament and online play with a friend.
Classic tic-tac-toe and eight of its relatives: vanishing marks, five in a row, ultimate, misère, wild, Order and Chaos, Notakto and Cube Slide. Three computer levels, a 25-round tournament and online play with a friend.
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Throw-in Durak against bots plus an adventure mode: a chain of matches with a shop between them, full of artifacts that change the rules. A mentor suggests a move and explains why.
The Thousand card game for three, with the widow, marriages and the barrel, plus a journey with talismans that change the rules. The rules are right inside the game: not everyone knows Thousand.