Free Lands
Start a new life in Meadow Haven: pick a role and a craft, set up your home and explore twelve regions. Expeditions bring turn-based fights, camps and bosses, solo with companions or with a party of friends.
Throw-in Durak against bots plus an adventure mode: a chain of matches with a shop between them, full of artifacts that change the rules. A mentor suggests a move and explains why.
Durak (podkidnoy, the throw-in version) by the familiar rules: a 36-card deck, the trump card lies under the deck, “Take” and “Done”. Three opponents to choose from, from easygoing to nasty. We didn't rewrite the rules, there is nothing in them to fix.
A chain of matches in a row, with the Wanderer's Shop in between. The shop sells artifacts that change the rules in your favor: sixes start counting as trumps, the top card of the deck becomes visible, you get to transfer an attack without a card. Artifacts stack with each other, so no two journeys are the same. The mode unlocks after a couple of regular matches.
The light bulb button suggests the best move and briefly explains why. For example, that you should lead with a low card and save your trump because your opponent is short on cards. Turn it on or off at any time, it doesn't affect rewards.
The Rules pack for 99 rubles unlocks tables for three and four players, transfer durak (perevodnoy) and a mode where only the attacker can throw in. Table rules for 149 rubles add several more modes. Card backs for 129 rubles are six card back designs, and Tables for 99 rubles are six cloth colors. The Full chest for 399 rubles includes all four at once, and Everything in both games for 649 rubles unlocks the same in Thousand as well.
Every purchase is one-time and yours forever, with no automatic charges. Everything that was free stays free, and nothing in the game is locked behind a purchase. Terms are on the Purchases page.
The goal is simple: get rid of all your cards and don't be left as the durak, the fool, that is, the last player still holding cards.
Controls are the same on phone and computer: a single tap or a mouse click.
No. It opens in the browser on a phone, tablet or computer.
You can play for free, and there are no ads on the studio site. Purchases exist, but they are all optional: the Rules pack for 99 rubles, Table rules for 149, Card backs for 129, Tables for 99, and the Full chest with all of these for 399. We have no subscriptions and no paid random chests. Details are on the Purchases page.
No. An opponent gets the same information as a human player: their own cards, the table and how many cards the others hold. It can't look into your hand: the game is built so that this is impossible.
On the site your progress is stored in the browser, so you can close the tab and come back later. If you sign in with Yandex ID or VK ID, your progress is also saved on our side and opens on your other devices. On a gaming platform, that platform's own cloud saves are used.
Start a new life in Meadow Haven: pick a role and a craft, set up your home and explore twelve regions. Expeditions bring turn-based fights, camps and bosses, solo with companions or with a party of friends.
Nine rule sets in one game: Russian, international, giveaway, English, Towers, Wolf and Sheep, Corners and more. Eighty puzzles, a school of ten lessons, a courtyard tournament and online play with a friend.
Classic tic-tac-toe and eight of its relatives: vanishing marks, five in a row, ultimate, misère, wild, Order and Chaos, Notakto and Cube Slide. Three computer levels, a 25-round tournament and online play with a friend.
Merge ingredients, fill your neighbours’ orders and bring a small bakery back to life. Choose furniture, decorate the rooms and unlock new recipes at your own pace.
Hidden objects among everyday Russian things: a dacha attic, a communal kitchen, a station buffet and a watchmaker’s desk. Twenty-four rooms, six ways to search and a collection of finds you won’t complete in one sitting.
The battleship game from the school notebook, drawn as an old sea chart. Engraved ships of five classes, weather, a campaign of five battles and online play against a real opponent.
The Thousand card game for three, with the widow, marriages and the barrel, plus a journey with talismans that change the rules. The rules are right inside the game: not everyone knows Thousand.