How to play
We walk through the rules of our games step by step, without retelling encyclopedias. We write the way we would explain it at the table to someone sitting down to play for the first time.
Durak: The Journey
Six guides, from the rules to tactics and a glossary.
Throw-in Durak rules
The deal, the trump, throwing in, "done" and "take". Plus the situations people argue about.
Passing Durak
How to pass the attack on, what the limits are and when it pays off.
Tactics: how to play stronger
Saving trumps, counting the discard pile, the last card of the deck and the endgame.
Beginner mistakes
Seven habits that most often cost a game, and what to do instead.
History of the game
Where Durak came from, why the deck has 36 cards and what we know about the name.
Glossary
Round, done, discard pile, passing, epaulettes. And which of them people often mix up.
Naval Battle: the Admiral's Chart
Everyone knows the rules of Battleship, so there are no separate guides yet. What we changed is described briefly on the game page: ship classes, weather, the campaign and matches against a real person.
Thousand: The Journey
Not everyone knows Thousand, a Russian trick-taking game, and it needs a guide more than the others. For now the rules live right inside the game; separate articles will appear here.