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Checkers: Towers

Nine rule sets in one game: Russian, international, giveaway, English, Towers, Wolf and Sheep, Corners and more. Eighty puzzles, a school of ten lessons, a courtyard tournament and online play with a friend.

Towers: a captured piece goes under the one that took it

What it looks like

Towers: a captured piece goes under the one that took it
Towers: a captured piece goes under the one that took it
Puzzles: find the winning move
Puzzles: find the winning move
Courtyard tournament: twelve neighbours, each with a character
Courtyard tournament: twelve neighbours, each with a character

Nine rule sets on one board

Russian checkers

An 8 by 8 board, capturing is compulsory, a man can also capture backward, and a king moves any number of squares. If another capture is possible after a jump, the same piece keeps going.

Towers

Old Russian column checkers. A captured piece doesn't leave the board: it is taken prisoner under the piece that captured it. Towers are captured from the top, one piece at a time, so a prisoner can end up on top again. A tower belongs to whoever has the piece on top.

Giveaway

The goal turned upside down: the first player to give away all their pieces, or to be left with no move, wins.

English checkers

Dark moves first, men capture only forward, and a king moves one square.

Brazilian, international and Canadian

You have to capture as many pieces as possible in a move. Brazilian is played on an 8 by 8 board, international on 100 squares, Canadian on 144.

Wolf and sheep, and Corners

Two games on the same board with no captures. The sheep move only forward and try to trap the wolf, while the wolf looks for a way to the bottom edge. In Corners, the goal is to be first to fill the opposite corner, jumping over pieces in chains.

Who to play with

The computer at three levels: the beginner makes mistakes, the amateur sees threats, the master plays for real. Two players on one screen. Online with a live person: search for an opponent who plays the same rules, or open a room for a friend. The room window shows a large code, a link and a QR code, so your friend joins the board in a couple of taps.

Puzzles, school and game review

Eighty puzzles: find the winning move, and sometimes two or three in a row. The ten-lesson school teaches everything from scratch. After a game you get a review: the computer marks the best move, inaccuracies and blunders.

Courtyard tournament, cups and the daily game

Twelve neighbors from the courtyard, each with a character and a face that cheers up or sulks. Knockout cups, one daily game for everyone and a daily streak, a rating against the computer and 42 medals. Your progress unlocks eight themes and four piece sets.

Controls

Tap your piece, then a highlighted square, or drag the piece. Pieces that can capture are outlined. On a computer you can play with the keyboard: arrow keys and Enter. Russian and English, and the sound can be turned off.

FAQ

Do I need to install the game?

No. It opens in the browser on a phone, tablet or computer.

Will my progress be saved?

Yes. The tournament, puzzles, medals and themes are stored in your browser. If you sign in on the site, they are saved to your profile and open on another device too.

Can two people play?

Yes, in three ways: on one screen, with a room code, or by searching for an opponent who plays the same rules. The room window has a QR code: your friend points a camera at it and takes a seat at the board. Games against a live person have no hints and no undo.

How much does it cost?

The game is free, and there are no ads on the studio site. The shop has three optional purchases: Remove ads, All themes and Unlimited hints. Purchases are one-time, with no subscriptions and no automatic charges.

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